Most of what we build is completely free. But a business training platform and a platform video game aren't mobile apps — they carry real development, hosting, and distribution costs. So we charge. Just not much. And never more than we have to.
Altruistic Apps was built on a simple mission: free software that helps people. No fees. No ads. No subscriptions. No data sold. That mission holds for everything in our main lineup.
SideQuests are a small, intentional exception. They're products that go beyond a standard mobile or web app — a white-label employee training platform for small businesses, and a historically-grounded open-world video game. Both carry real costs to build, maintain, and distribute that can't be absorbed by good intentions alone.
So SideQuests charge. But they charge the way we think software should be priced: significantly less than every comparable option on the market, with no hidden fees, no per-user traps, and no surprise invoices at renewal. The mission is still the same. Small businesses deserve software that helps their employees grow without breaking the budget. Gamers deserve great experiences without a $70 price tag.
Your Training App is a white-label video training platform built for small businesses and educational programs. It takes the same technology powering WeatherTV — curated video content, structured playlists, built-in analytics — and turns it into a complete employee training and onboarding system. With quiz verification, completion tracking, and manager dashboards, all without the enterprise price tag that makes most small businesses give up and just hand people a binder.
As an Altruistic Apps SideQuest, it carries a low flat monthly rate — not per-user pricing. Add 10 employees or 500. The bill doesn't change. Because software shouldn't punish you for growing your team.
Named after Priest Willis — who believed that the more everybody knew, the stronger the team was. He mentored freely, shared openly, and never hoarded knowledge for job security. Your Training App is built in that spirit: helping every employee on every team grow, without making it something only funded companies can afford.
Always Fear the Dark follows a freed Black family as they journey from South Carolina to the Wisconsin Territory between 1789 and 1792. It is a game built on more than twelve years of research — what began as a feature screenplay called The Wolves has evolved into one of the most historically rigorous open-world games ever attempted.
The time period is not a backdrop. It is the entire point. The years following the American Revolution were among the most turbulent and consequential in American history — a nation inventing itself, a frontier being contested, and a family navigating all of it with nothing but their freedom, their wits, and each other.
If you want to understand what this game feels like to play: imagine The Oregon Trail and Red Dead Redemption 2 merged into one experience — the weight of every decision, the permanence of consequence, the humbling reality that survival is never guaranteed, inside a vast open world where every acre of landscape has a history and you are living inside it.
The accuracy is not an aesthetic choice. Everything in this game — the language, the tools, the roads, the dangers, the terrain, the people, the politics — is sourced and verified. The communities whose histories this game represents will have a voice in how their stories are told.